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Handshake

The first packet on a new socket. Nothing is sent back.

2 packets: 2 serverbound, 0 clientbound.

IDs restart at 0x00 in every state, so the same number means a different packet in login than in play.

ID Direction Packet Fields
0x00 → server Intension protocolVersion, serverHost, serverPort, nextState
0xFE → server LegacyPing payload

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