---
title: Ticking Step
description: "Play 0x80, server → client."
---

`play` · `0x80` · **clientbound** (server → client)

Tells the client how many ticks to simulate while the game is frozen. The server sends it for `/tick step`. The client advances that many ticks then freezes again.

Sent by the server, read by the client. Listen for it with `client.on("TickingStep", (data) => …)` on the receiving side.

## Fields

| Field | Type | Notes |
|---|---|---|
| `tick_steps` | VarInt |  |

## Send it

```ts
await client.sendPacket("TickingStep", {
  tick_steps: /* VarInt */,
});
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/clientbound/TickingStep.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/clientbound/TickingStep.ts)
