---
title: Ticking State
description: "Play 0x7F, server → client."
---

`play` · `0x7F` · **clientbound** (server → client)

Tells the client the server's tick rate and whether ticking is frozen. The server sends it on join and when `/tick` changes the rate or freezes the game. The client matches its own simulation speed.

Sent by the server, read by the client. Listen for it with `client.on("TickingState", (data) => …)` on the receiving side.

## Fields

| Field | Type | Notes |
|---|---|---|
| `tick_rate` | Float |  |
| `is_frozen` | Boolean |  |

## Send it

```ts
await client.sendPacket("TickingState", {
  tick_rate: /* Float */,
  is_frozen: /* Boolean */,
});
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/clientbound/TickingState.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/clientbound/TickingState.ts)
