---
title: Set Equipment
description: "Play 0x66, server → client."
---

`play` · `0x66` · **clientbound** (server → client)

Sets the items an entity holds or wears in the given equipment slots (hands, armor, body). The server sends it when a tracked entity's equipment changes and when the entity comes into view. The client updates the rendered equipment.

Sent by the server, read by the client. Listen for it with `client.on("SetEquipment", (data) => …)` on the receiving side.

## Fields

| Field | Type | Notes |
|---|---|---|
| `entityId` | VarInt |  |
| `equipments` | Array |  |

## Send it

```ts
await client.sendPacket("SetEquipment", {
  entityId: /* VarInt */,
  equipments: /* Array */,
});
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/clientbound/SetEquipment.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/clientbound/SetEquipment.ts)
