---
title: Set Entity Link
description: "Play 0x64, server → client."
---

`play` · `0x64` · **clientbound** (server → client)

Attaches or detaches a lead between an entity and its holder. The server sends it when a leash is attached (`vehicleId` is the holder) or removed (`vehicleId` is -1). The client renders the lead.

Sent by the server, read by the client. Listen for it with `client.on("SetEntityLink", (data) => …)` on the receiving side.

## Fields

| Field | Type | Notes |
|---|---|---|
| `entityId` | Int |  |
| `vehicleId` | Int |  |

## Send it

```ts
await client.sendPacket("SetEntityLink", {
  entityId: /* Int */,
  vehicleId: /* Int */,
});
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/clientbound/SetEntityLink.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/clientbound/SetEntityLink.ts)
