---
title: Set Chunk Cache Radius
description: "Play 0x5F, server → client."
---

`play` · `0x5F` · **clientbound** (server → client)

Sets the render distance the client should use for chunk loading. The server sends it on join and when the view distance changes. The client resizes its chunk cache to match.

Sent by the server, read by the client. Listen for it with `client.on("SetChunkCacheRadius", (data) => …)` on the receiving side.

## Fields

| Field | Type | Notes |
|---|---|---|
| `viewDistance` | VarInt |  |

## Send it

```ts
await client.sendPacket("SetChunkCacheRadius", {
  viewDistance: /* VarInt */,
});
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/clientbound/SetChunkCacheRadius.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/clientbound/SetChunkCacheRadius.ts)
