---
title: Rotate Head
description: "Play 0x53, server → client."
---

`play` · `0x53` · **clientbound** (server → client)

Sets the head yaw of an entity. The server sends it whenever a tracked entity's head rotation changes. The client uses it for head rendering independent of body rotation.

Sent by the server, read by the client. Listen for it with `client.on("RotateHead", (data) => …)` on the receiving side.

## Fields

| Field | Type | Notes |
|---|---|---|
| `entityId` | VarInt |  |
| `headYaw` | Byte |  |

## Send it

```ts
await client.sendPacket("RotateHead", {
  entityId: /* VarInt */,
  headYaw: /* Byte */,
});
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/clientbound/RotateHead.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/clientbound/RotateHead.ts)
