---
title: Reset Score
description: "Play 0x4F, server → client."
---

`play` · `0x4F` · **clientbound** (server → client)

Removes a score from the scoreboard. `entity_name` is the score holder; if `objective_name` is absent, the holder is removed from every objective. The client updates its scoreboard display.

Sent by the server, read by the client. Listen for it with `client.on("ResetScore", (data) => …)` on the receiving side.

## Fields

| Field | Type | Notes |
|---|---|---|
| `entity_name` | String |  |
| `objective_name` | Optional |  |

## Send it

```ts
await client.sendPacket("ResetScore", {
  entity_name: /* String */,
  objective_name: /* Optional */,
});
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/clientbound/ResetScore.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/clientbound/ResetScore.ts)
