---
title: Player Loaded
description: "Play 0x2C, client → server."
---

`play` · `0x2C` · **serverbound** (client → server)

Sent once when the client has finished loading the world after `Login` or `Respawn` and is ready to play. It has no fields. The server keeps the player invulnerable and frozen until it arrives or a timeout passes.

Sent by the client, read by the server. Listen for it with `client.on("PlayerLoaded", (data) => …)` on the receiving side.

## Fields

_No fields._

## Send it

```ts
await client.sendPacket("PlayerLoaded");
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/serverbound/PlayerLoaded.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/serverbound/PlayerLoaded.ts)
