---
title: Player Info Remove
description: "Play 0x45, server → client."
---

`play` · `0x45` · **clientbound** (server → client)

Removes the players listed in `players` (by UUID) from the client's tab list and player info table. The server sends it when a player disconnects or is hidden from the list. The client deletes the entries and removes their skins and display names.

Sent by the server, read by the client. Listen for it with `client.on("PlayerInfoRemove", (data) => …)` on the receiving side.

## Fields

| Field | Type | Notes |
|---|---|---|
| `players` | Array |  |

## Send it

```ts
await client.sendPacket("PlayerInfoRemove", {
  players: /* Array */,
});
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/clientbound/PlayerInfoRemove.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/clientbound/PlayerInfoRemove.ts)
