---
title: Player Combat Kill
description: "Play 0x44, server → client."
---

`play` · `0x44` · **clientbound** (server → client)

Tells the client that the player with entity id `playerId` died, with the death `message` to show. The server sends it when the player dies, before the respawn screen. The client shows the death screen with the message if the respawn screen is enabled.

Sent by the server, read by the client. Listen for it with `client.on("PlayerCombatKill", (data) => …)` on the receiving side.

## Fields

| Field | Type | Notes |
|---|---|---|
| `playerId` | VarInt |  |
| `message` | NBT |  |

## Send it

```ts
await client.sendPacket("PlayerCombatKill", {
  playerId: /* VarInt */,
  message: /* NBT */,
});
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/clientbound/PlayerCombatKill.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/clientbound/PlayerCombatKill.ts)
