---
title: Player Combat Enter
description: "Play 0x43, server → client."
---

`play` · `0x43` · **clientbound** (server → client)

Tells the client that it has entered combat. It has no fields. The vanilla client ignores it; it exists for legacy combat tracking.

Sent by the server, read by the client. Listen for it with `client.on("PlayerCombatEnter", (data) => …)` on the receiving side.

## Fields

_No fields._

## Send it

```ts
await client.sendPacket("PlayerCombatEnter");
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/clientbound/PlayerCombatEnter.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/clientbound/PlayerCombatEnter.ts)
