---
title: Move Player Rot
description: "Play 0x20, client → server."
---

`play` · `0x20` · **serverbound** (client → server)

Updates only the player's rotation. `yaw` and `pitch` are in degrees; `flags` contains on-ground and horizontal-collision bits. Sent when the player turns without moving.

Sent by the client, read by the server. Listen for it with `client.on("MovePlayerRot", (data) => …)` on the receiving side.

## Fields

| Field | Type | Notes |
|---|---|---|
| `yaw` | Float |  |
| `pitch` | Float |  |
| `flags` | MovementFlags |  |

## Send it

```ts
await client.sendPacket("MovePlayerRot", {
  yaw: /* Float */,
  pitch: /* Float */,
  flags: /* MovementFlags */,
});
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/serverbound/MovePlayerRot.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/serverbound/MovePlayerRot.ts)
