---
title: Move Entity Pos Rot
description: "Play 0x36, server → client."
---

`play` · `0x36` · **clientbound** (server → client)

Moves the entity `entityId` by a small relative offset and sets its new `yaw` and `pitch`. The server sends it when an entity moves less than 8 blocks and also rotates. The client applies both the delta and the rotation.

Sent by the server, read by the client. Listen for it with `client.on("MoveEntityPosRot", (data) => …)` on the receiving side.

## Fields

| Field | Type | Notes |
|---|---|---|
| `entityId` | VarInt |  |
| `dX` | Short |  |
| `dY` | Short |  |
| `dZ` | Short |  |
| `yaw` | Byte |  |
| `pitch` | Byte |  |
| `onGround` | Boolean |  |

## Send it

```ts
await client.sendPacket("MoveEntityPosRot", {
  entityId: /* VarInt */,
  dX: /* Short */,
  dY: /* Short */,
  dZ: /* Short */,
  yaw: /* Byte */,
  pitch: /* Byte */,
  onGround: /* Boolean */,
});
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/clientbound/MoveEntityPosRot.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/clientbound/MoveEntityPosRot.ts)
