---
title: Move Entity Pos
description: "Play 0x35, server → client."
---

`play` · `0x35` · **clientbound** (server → client)

Moves the entity `entityId` by a small relative offset (`dX`, `dY`, `dZ` in 1/4096 block units) without changing rotation. The server sends it when an entity moves less than 8 blocks. The client adds the delta to the entity's position; larger moves use EntityPositionSync.

Sent by the server, read by the client. Listen for it with `client.on("MoveEntityPos", (data) => …)` on the receiving side.

## Fields

| Field | Type | Notes |
|---|---|---|
| `entityId` | VarInt |  |
| `dX` | Short |  |
| `dY` | Short |  |
| `dZ` | Short |  |
| `onGround` | Boolean |  |

## Send it

```ts
await client.sendPacket("MoveEntityPos", {
  entityId: /* VarInt */,
  dX: /* Short */,
  dY: /* Short */,
  dZ: /* Short */,
  onGround: /* Boolean */,
});
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/clientbound/MoveEntityPos.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/clientbound/MoveEntityPos.ts)
