---
title: Game Rule Values
description: "Play 0x27, server → client."
---

`play` · `0x27` · **clientbound** (server → client)

Sends the current value of one or more game rules that the client needs to know about. The server sends it after login and whenever a relevant rule changes. The client stores the values for rules that affect client behavior.

Sent by the server, read by the client. Listen for it with `client.on("GameRuleValues", (data) => …)` on the receiving side.

## Fields

| Field | Type | Notes |
|---|---|---|
| `rules` | Array |  |

## Send it

```ts
await client.sendPacket("GameRuleValues", {
  rules: /* Array */,
});
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/clientbound/GameRuleValues.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/clientbound/GameRuleValues.ts)
