---
title: Container Close (serverbound)
description: "Play 0x13, client → server."
---

`play` · `0x13` · **serverbound** (client → server)

Sent when the player closes a container window. `windowId` is the container id, or 0 for the player inventory. The server drops the container and returns any cursor item; it is also sent in reply to a clientbound `ContainerClose`.

Sent by the client, read by the server. Listen for it with `client.on("ContainerClose", (data) => …)` on the receiving side.

## Fields

| Field | Type | Notes |
|---|---|---|
| `windowId` | ContainerID |  |

## Send it

```ts
await client.sendPacket("ContainerClose", {
  windowId: /* ContainerID */,
});
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/serverbound/ContainerClose.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/serverbound/ContainerClose.ts)
