---
title: Container Close (clientbound)
description: "Play 0x11, server → client."
---

`play` · `0x11` · **clientbound** (server → client)

Tells the client to close the open container window with `windowId`. The server sends it when the container is forced closed, for example when the chest block is broken or the player is teleported. The client closes the screen without sending a serverbound ContainerClose back.

Sent by the server, read by the client. Listen for it with `client.on("ContainerClose", (data) => …)` on the receiving side.

## Fields

| Field | Type | Notes |
|---|---|---|
| `windowId` | ContainerID |  |

## Send it

```ts
await client.sendPacket("ContainerClose", {
  windowId: /* ContainerID */,
});
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/clientbound/ContainerClose.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/clientbound/ContainerClose.ts)
