---
title: Configuration Acknowledged
description: "Play 0x10, client → server."
---

`play` · `0x10` · **serverbound** (client → server)

Sent by the client after it receives `StartConfiguration`. It confirms the switch from play back into the configuration state. The server must not send configuration packets until this arrives.

Sent by the client, read by the server. Listen for it with `client.on("ConfigurationAcknowledged", (data) => …)` on the receiving side.

## Fields

_No fields._

## Send it

```ts
await client.sendPacket("ConfigurationAcknowledged");
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/serverbound/ConfigurationAcknowledged.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/serverbound/ConfigurationAcknowledged.ts)
