---
title: Client Tick End
description: "Play 0x0D, client → server."
---

`play` · `0x0D` · **serverbound** (client → server)

Sent once at the end of every client tick. It has no fields. The server uses it to know when a client tick has completed, mainly for movement and interaction ordering; it does not need a reply.

Sent by the client, read by the server. Listen for it with `client.on("ClientTickEnd", (data) => …)` on the receiving side.

## Fields

_No fields._

## Send it

```ts
await client.sendPacket("ClientTickEnd");
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/serverbound/ClientTickEnd.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/serverbound/ClientTickEnd.ts)
