---
title: Client Command
description: "Play 0x0C, client → server."
---

`play` · `0x0C` · **serverbound** (client → server)

Client status action. `actionId` 0 requests respawn after death (or after the end poem); 1 requests the statistics window. The server responds with `Respawn` or `AwardStats` respectively.

Sent by the client, read by the server. Listen for it with `client.on("ClientCommand", (data) => …)` on the receiving side.

## Fields

| Field | Type | Notes |
|---|---|---|
| `actionId` | VarInt |  |

## Send it

```ts
await client.sendPacket("ClientCommand", {
  actionId: /* VarInt */,
});
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/serverbound/ClientCommand.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/serverbound/ClientCommand.ts)
