---
title: Chunks Biomes
description: "Play 0x0D, server → client."
---

`play` · `0x0D` · **clientbound** (server → client)

Sends updated biome data for one or more chunks. The server sends it when biomes change without a chunk reload, for example after the /fillbiome command. The client replaces the biome data of the listed chunks.

Sent by the server, read by the client. Listen for it with `client.on("ChunksBiomes", (data) => …)` on the receiving side.

## Fields

| Field | Type | Notes |
|---|---|---|
| `biomes` | Array |  |

## Send it

```ts
await client.sendPacket("ChunksBiomes", {
  biomes: /* Array */,
});
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/clientbound/ChunksBiomes.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/clientbound/ChunksBiomes.ts)
