---
title: Add Entity
description: "Play 0x01, server → client."
---

`play` · `0x01` · **clientbound** (server → client)

Spawns a new entity (mob, item, projectile, player, and so on) on the client with its `entityId`, `objectUUID`, entity `type`, position, rotation, and initial velocity. The server sends it whenever an entity enters the player's tracked range. The client creates the entity and expects later packets such as metadata and movement to reference the same `entityId`.

Sent by the server, read by the client. Listen for it with `client.on("AddEntity", (data) => …)` on the receiving side.

## Fields

| Field | Type | Notes |
|---|---|---|
| `entityId` | VarInt |  |
| `objectUUID` | UUID | also `entityUuid` |
| `type` | VarInt | also `subscriptionType` |
| `x` | Double |  |
| `y` | Double |  |
| `z` | Double |  |
| `velocity` | LpVec3 |  |
| `pitch` | Byte |  |
| `yaw` | Byte |  |
| `headPitch` | Byte |  |
| `objectData` | VarInt |  |

## Send it

```ts
const entityId = 100;
await client.sendPacket("AddEntity", {
  entityId,
  objectUUID: crypto.randomUUID().replaceAll("-", ""), // 32 hex chars, no dashes
  type: entityTypeId, // index of the entity type in the 26.2 minecraft:entity_type registry
  x: 0.5,
  y: 65,
  z: 0.5,
  velocity: [0, 0, 0],
  pitch: 0,
  yaw: 0, // angle in 1/256 of a turn
  headPitch: 0,
  objectData: 0,
});
```

Spawns any entity, including players (the UUID must then match a `PlayerInfoUpdate` entry). `type` is the numeric entity type ID from the vanilla registries report; there is no name lookup helper yet. `velocity` is `[x, y, z]` in blocks per tick. `objectData` carries extra data for some types, for example the block state for falling blocks. Follow up with `SetEntityData` for metadata and `RemoveEntities` to despawn.

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/clientbound/AddEntity.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/clientbound/AddEntity.ts)
