---
title: Accept Teleportation
description: "Play 0x00, client → server."
---

`play` · `0x00` · **serverbound** (client → server)

Confirms a server-initiated teleport. The client sends the `teleportId` from the `PlayerPosition` packet it received. Until the server gets this confirmation it ignores the client's movement packets, so the client must send it promptly.

Sent by the client, read by the server. Listen for it with `client.on("AcceptTeleportation", (data) => …)` on the receiving side.

## Fields

| Field | Type | Notes |
|---|---|---|
| `teleportId` | VarInt |  |

## Send it

```ts
await client.sendPacket("AcceptTeleportation", {
  teleportId: /* VarInt */,
});
```

Field aliases listed under Notes are accepted as alternative keys when writing.

Source: [`src/Core/Versions/776/Packets/play/serverbound/AcceptTeleportation.ts`](https://github.com/GDLev/mc-protocol/blob/master/src/Core/Versions/776/Packets/play/serverbound/AcceptTeleportation.ts)
